HOW TO PLAY

HOW TO PLAY ✦

How to Play the Official Rule Set of Kyza Kards (Updated March 8, 2025)


How to Play

To play, you must win. To Win the game you must defeat your Opponents by reducing their Life Points to zero!

Players start with 20 Life Points and play Characters to attack opponent’s in combat!


What do I need to play?

  • A Kyza Kard deck for each player (minimum 2 players)
    (For Rules on constructing a deck see Deck Construction)

    A play area which has room for the following Field:

  • 3 Character Zones

  • 3 Effect Zones

  • 1 Deck Zone

  • 1 Discard Zone

  • 1 Out of Game Zone

    Learn more about your play area see Zones Of The Field

    It’s helpful to have dice nearby to keep track of counters on cards. Example: keeping track of Continuous Effects.


How do I start playing?

  1. Each player will begin with 20 Life Points. (May also be referred to as Life, or LPs.) Life Points may be adjusted by house rules.

  2. Shuffle your deck.

  3. Determine who will go first.

  4. Draw four cards.

  5. Start turn. (See Phases of Your Turn, below)


How do I Play the Phases of my turn?

  1. DRAW Card Phase:

    DRAW one Card from the top of your deck. Put it into your Hand.

    Player going first does not draw on their first turn.

  2. ACTIVATE Effect Phase

    ACTIVATE any Effects from cards SET face down under your control on the field.

  3. COMBAT Attack Phase

    Choose any number of Characters under your control to Attack your Opponent’s Life points.

    1. COMBAT Defender (SUB) Phase

      Opponent decides if they choose to accept incoming damage OR Defend using Characters under their control.

      The Opponent’s may assign any number of Characters to Defend any Attacking Character(s).

      The Defending Player, decides which of your Characters block which Attackers.

      If a player chooses to block one attacking Character with multiple Blocking Characters, the Attacking Character must apply lethal damage to one Character before applying the remainder to the next Blocking Character.

      Unspent damage does not carry over to a Player or other non-blockers.

      Before Damage is calculated/dealt the Attacking player has priority and must declare any Effects in this phase. If there are no Flash effects declared by the Attacker, then the Defending player may play any Flash Effects before moving on to calculating Damage.

      The Defending Characters subtract the attacking Cum damage from their Orgasm. The Attacking Characters are dealt damage based on the blocking Character’s Cum. If equal or more damage is dealt to any Character, it is Destroyed.

      Damage dealt by Attackers and Defenders are applied at the same time!

      DAMAGE IS DEALT ALL AT ONCE.

      Once Damage is dealt/calculated all at once this Phase ends.
      Remember: If you play a Flash card in this Phase it must occur before Damage is Distributed.

  4. SET Phase

    You can SET any number of cards from your hand onto the field on Character Spaces face up, or face down onto Effect Spaces. 

    You cannot Set more cards into play if you do not have enough spaces.

  5. END TURN Phase

    Discard down to four cards in your Hand.
    A Time counter is added on any Continuous Effects currently active. If a Continuous Effect card’s accumulated Time counters matches it’s ÆL (Æther Level), place that card into the Discard pile.

    NOTE: After your End Phase, the Player after you gains Priority and thus begins their Turn Order. This process will continue back and forth until a Player wins.

Quick Reference:

  • DRAW (Draw a card for the turn.)

  • ACTIVATE (Activate any of your Set Effects.)

  • COMBAT (Attack your Opponents.)

  • SET (Set & Play cards from your hand.)

  • END TURN (Cleanup & End your turn.)


How can I play my cards?

Kyza Kard Cards are designed to be played as a Character OR an Effect. There is a two-way versatility to each Card,
allowing you to play Characters to defend or attack when necessary, or Activate an Effect to turn the tide of battle.
Below will explain what you should pay attention to as you decide to play cards as either: Character, or Effect.

Play a CHARACTER

If you decide to play a card as a Character:

  1. Æther Level (ÆL)

  • Æther Level (ÆL) is represented by the Æther Cross symbol found on every card. Count the symbols (shown above to determine the ÆL.)

  • In order to play the card as a Character you must fulfill the requirements based on the on the card’s Æther Level.

    To play a ÆL 1-4 Character = No Tribute required.

    To play a ÆL 5 Character = Tribute one Character in play.

    To play a ÆL 6 Character = Tribute two Characters in play.

    (Tribute do not count as Discarded or Destroyed. Characters you choose as Tribute must be in play under your control.)

2. Cum (Damage)

  • This is the damage stat. You can deal Cum Damage with your Characters in the Combat Attack Phase.

  • If your Opponent does not block an incoming attack, your attacking Character will deal Cum damage directly to your Opponent’s Life Points. If you drop their Life Points to 0, you win!

3. Orgasm (Health Points)

  • This is the Character Health Point stat.

  • If the Orgasm of any Character reaches zero, it is Destroyed (Placed into the Discard pile from Play.)

  • Please note: Damage dealt to Characters will last until the End of the (currently active) Turn.

Playing an EFFECT

If you decide to play your card for it’s Effect then please note:
Effect Cards are Set face down during the SET Phase (unless otherwise specified by another card effect).

When playing an Effect Card, focus on the:

  1. Effect Text

  • Effects are SET face down during your SET Phase(s).

  • If a card asks you to put an Effect card into play, you must place the Effect Card face down.

  • You may activate Effects only on your ACTIVATE Phase

    (unless otherwise specified - See Flash Symbol below)

  • After an Effect has been Activated and Resolved, place it into your Discard pile. The card moves Zones NOT Discarded or Destroyed.

2. Continuous Symbol

  • Effects with the Continuous symbol (shown above) denote Effects that do not get placed in Discard pile immediately after Activation. They will remain in play for X turns, where X = their Æther Level.

  • The Æther Level on the card determines how many turns your Continuous Effect remains in play for. Example: Continuous Effect Æther Level 4 (ÆL 4) = it will last 4 Turns.

  • At the END of each of YOUR turn(s), place a Time Counter on each of your Continuous Effect cards currently active in play. If a Continuous Effect card’s accumulated Time Counters match its Æther Level, place that card in your Discard pile. (The card is not considered Destroyed or Discarded. This is an instance of it moving Zones.)

3. Flash Symbol

  • Cards with the Flash symbol can be played within any Phase after the Draw phase and before the End Phase. They can also be played on an Opponent’s turn (after the Draw phase and before the End Phase.)
    TL;DR: they can be played in ACTIVATE, COMBAT, SET Phases.

  • Flash Effects can only be played from a SET face down position (in play, not from your hand.)


Winning or Losing the Game.

To Win the game you must defeat your Opponent’s by reducing their Life points to zero!

Player’s lose the game if they are reduced to zero Life points at any time.

A Player will lose the game if they draw a card while they have no cards in their Deck. Regardless of your Life points.

NOTE: Losing the game is a State-Based Action and cannot be responded to with Flash Effects.

If you’re not having fun, you’re losing. - Kaz